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Posted: 9/22/2011 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: The science

 The last few days have been busy a Blue Marble Game Co.   We are crunching to get our latest cognitive rehab game to our field testing sites, word smithing to support customer visits and editing presentations for upcoming events.  As part of the Business Development Team, I sit in the middle of it all.

During an editing session, I was introuced to a term: Ecological validity: The extent to which the conditions simulated in the laboratory reflect real life conditions. (www.interaction-design.org)  Not all game evironments are created equal, based on which variables are present and which are being measured.

When you develop games, do you consider Ecological validity?

Posted: 8/31/2011 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

The shocking aspect of MedLion’s new approach to primary care is its cost: $59 per month for an adult, $39 per month for seniors, and $19 per month for a child.  How is this possible?

MedLion - Direct Primary CareThere is an interesting read in yesterday’s Forbes Blogs. Why President Obama's Health Care plan missed the mark  In a post from Todd Ganos, he describes a new model of primary care deployed by MedLion in Northern California. 

According to Ganos, up to 40% of our primary care costs are associated with billing.  If you take out interaction with insurance companies (billing) doctors can keep costs down and spend more time with each patient.


Of course, we still need to figure out Major Medical healthcare model but think about it – if each of us focused on wellness being and staying healthy perhaps would catch medical issues before they become major.


Just a thought – what do you think?  Have any of you seen or heard of other healthcare providers practicing this model?

 

Posted: 8/26/2011 - 1 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Job Opportunities

Blue Marble Game CoBlue Marble Game Co. is video game development company focused on creating fun, immersing, engaging, and motivating digital games for physical and cognitive rehabilitation. The work we do has deep meaningful impact on our player’s lives and well being.

One of the projects in our studio is a project to help returning US Iraq and Afghan veterans identify and address issues associated with Mild Traumatic Brain Injury.

We are looking for video game professionals that are willing to roll up their sleeves, work together and address the known unknowns and unknown unknowns associated with our projects. Due to the dynamic nature of our work, you will wear multiple hats, perform multiple roles and will collaborate with different disciplines in the physical rehab and video game development space.

Programmer

While hard work and commitment to quality is important, quality of life is equally important and our goal is to create an environment that fosters a superior work/life balance.

If you are looking for a challenge, something off the beaten path and an opportunity to stretch everything you know about video game development – read on.

The ideal candidate will possess the ability to work independently on their tasks with minimal technical guidance, capable of being an integral part of the product team to deliver a first-class user experience.

Responsibilities – Build and maintain UI systems inside the Unity game engine – Interact with engineering and art team members to integrate project components – Provide accurate time estimates to management for tasks based on specifications – Utilize source control software – Debug code

Skills Required – 4 years’ experience in game programming or a similar field – Fluency in Java, C# or C++ – Excellent analytical skills to transform specifications into logical solutions – Strong technical communication skills for participating in design sessions – Proven record of writing clean, maintainable code – Bachelor of Science degree in Computer Science or equivalent

Pluses – Expert Unity game engine experience – 3D camera or animation programming – Android – iOS – EZ GUI, Sprite Manager

If you are interested, DM or go to the website to read more - Blue Marble Jobs!

Posted: 9/13/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

I just finnished reading an article from Which (www.which.co.uk) on the IFA consumer electronics show.  In it they took a look at the Tablet PC space.  There will be a considerable increase in the number of tablet PCs this year.  Which is calling many of them "more advanced" than the iPad.  In light of Apple embracing Flash, perhaps Apple is stepping up to the challenge.  Read the complete article here

Blue Marble Game Co sees extreme value in the iPad and has two titiles, in development, supported by the iPad but we look forward to incorporating other technologies.  What technologies are you using or excited about?

 

Posted: 7/14/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

Body Games by Jonah Lehrer unveils the science behind the Wii and "how the Wii turns stupid arcade games into a passionate experience."  As it turns out, surprise surprise - emotion has a great deal to do with the Wii's success.  Click here to read the full article.

We at Blue Marble Game Co are excited to see what game developers do with Microsoft's Kinnect and Sony's Move.  Removing the need to have complicated, hand held controllers serves the rehabilitation community well.

Are any of you developing games for Kinnect or Move?

Posted: 6/13/2010 - 3 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

Mircosoft's KinectBreaking news - USA Today reports on Microsoft's Kinect less than 24 hours before E3.

Nintendo started the 'movement' with it's wireless Wii-motes.  Sony took it a step further with Move a video camera that translates physical motion into game play.  Essentially the player's body becomes the controller.  According to http://www.usatoday.com article, Kinect's built-in camera and mocrophone uses voice recognition and facial gesture technology in game play too.

One of the most significant issues in game play with patients working through a stroke or neurological impairment is the ability to activate buttons or grip a controller.  Clinicians have to be creative with velcro or tape to connect their patient's with a controller. 

Should Kinect or Move live up to the marketing specs, the rehabilitation community could enjoy new tools when seeking alternative methods to traditional therapy.

A few members have indicated they will be at E3.  If you can stop by Sony and Microsoft's displays, take pictures and ask questions.  Post your thoughts and let us know what you think here. Also and this is a shameless plug - Blue Marbles's Sheryl Flynn Ph.D. PT will be sharing a booth with Games for Health Ben Sawyer.  Stop by and say hi.

The full story on Microsoft's Kinect, as reported by USA Today is here - http://www.usatoday.com/tech/gaming/2010-06-14-vidgame14_ST_N.htm

 

 

Posted: 4/13/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

I was just forwarded this link from a collegue. The floor device senses movement of your feet and translates that into actions on a video game, actions on a keyboard.  It looks really cool and would be a wonderful device for foot rehabiliation activities.

Excerpt from: Multitoe floow shows us the logical next step

"Hasso Plattner Institut have put together a multitouch floor that recognizes individual users by their shoe pattern and responds to such universally familiar actions as stomping your feet and tapping your toes."

How would you use this device in your rehabiliation center?

 

Posted: 4/9/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

This is a reprint from the www.hometelemed.com web page.  It is an introduction to an amzing device, the Rejoice that shows a great deal of promise in the rehabilitation space.  Imagine your patients having a suite of apparatus like this in their homes. . .


This video was put together by Alberta Innovates and published in mid-March. It features interviews with ReJoyce inventors Dr. Jan Kowalczewski and Dr. Arthur Prochazka, as well as clinical trial investigators Dr. Mary Galea and Su Ling Chong. Ginny Bockman, a study participant, is also featured.

Here’s the transcript:

Dr. Prochazka - “As far as we know, this is the first large-scale study of in-home telerehabilitation in the world. I think this is the first study where we have learned how to interact with people in their homes, take them right through a training program of many weeks, measure the outcome, and then also, of course, develop the technology that allows all of this to happen.”

Dr. Kowalczewski - “I really hope it reaches as many people as it can. The reason why I’m saying this is because we’re seeing such positive results in our studies. I really hope that anyone that’s had a stroke or spinal cord injury can really benefit from this.”

Su-ling Chong - “In conventional therapy, you go to a place and you just do the functional tasks. We sneak the functions into the game, and patients enjoy it. Most of the time I have to tell the person that their hour is up because, usually, they just want to keep going.”

Dr. Galea - “A device like the ReJoyce is useful for people because it can be installed in their own home very simply, and people can use it in the comfort of their own home without needing to travel. The telerehabilitation enables the therapist to keep in touch with them, monitor their progress, and deal with any difficulties they might be having. That is a very important way to of continuing to enable people to continue improving without tying them to the hospital’s apron strings. It allows them to get on with their own lives.”

Mrs. Bockman - “When I woke up in the hospital, I couldn’t move my arms; I couldn’t move my hands and I thought, “how am I going to live my life?” When I started doing this [ReJoyce telerehabilitation], a lot more things started coming back to me. I’m able to hold my brush, with my hand, brush my own hair, brush my own teeth, feed myself. Senses have also gone back to playing with a Sony Playstation. I can kick my husband’s but on a lot of games, and I’m happy with that.”

Posted: 3/31/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

What do you think about home healthcare is it pertains to physical rehabilitation?

Intel has a system that remotely monitors patients from the comfort of their home.  Data from the monitoring is sent to qualified medical professionals to make an assessment of the data.  If necessary the medical professional can call Mrs. Jones to get amplifying information or recommend that she go see a doctor.

While the devices in use in this article are not associated with rehabilitation, where is the physical rehabilitation community on this subject?  What if we had a video "game" that patients played and data was collected that could determine whether Mrs. Jones gait was deteriorating and indicative of a fall?


Excepts from the Washington Post Article: Medicare spends more than $12 billion a year on "potentially preventable" repeat hospital admissions, according to the Medicare Payment Advisory Commission, an independent agency that advises Congress. And that number, according to the commission, is likely to grow, given that the Census Bureau projects that by 2025 there will be nearly 64 million Americans older than age 65, an increase of more than a third over today's total.

The pilot projects are not designed to have doctors diagnose illnesses remotely or to substitute for hands-on care. Instead, they are intended to allow elderly or infirm patients to get ahead of changes in their chronic conditions that could tip them into a medical emergency.


Read the full article here - http://www.washingtonpost.com/wp-dyn/content/article/2009/11/16/AR2009111602900.html