We at Blue Marble Game Co are in exciting times. Our first of several projects designed to mitigate the sequelae of blast related neurotrauma is coming to fruition. This summer, Treasure of Bell Island is scheduled to release.
While we have learned a great deal in the development phase of the project, we intend to keep refining our processes based on player and clinician feedback. We need your help. If you are a clinician, player or care-giver we would like your feedback on our game concepts and clinician tools.
Interested? Drop us a line and let us know! (http://bluemarblegameco.com/register-for-participation/) Click on the product testing radio button and fill out the form. We will get back to shortly.
Below is a short overview about our processes and projects. . .
Agile Product Development and Testing Process
Image Credit: Agile Software Development Process, Posted by Jim Rising 5/ 6/09
Successful video game development intended for use in rehabilitation must go through an agile design process to ensure success. Agile development relies on an iterative process of getting user feedback and modifying the design accordingly. We are seeking feedback from individuals who are similar to our potential users. The following projects are being developed to serve military and veteran needs for cognitive and physical rehabilitation.
Treasure of Bell Island (TBI)
This groundbreaking game takes the player through an engaging adventure as a member of a treasure hunting company who find themselves stranded on the mysterious, remote, and formidable Bell Island. As the game unfolds, the player moves through a suite of cognitively challenging games to uncover the secrets that Bell Island holds for them. This title sets the bar on immersive gameplay that is designed using contemporary, evidence-based medicine. Using intuitive gameplay to evaluate and gradually challenge a variety of cognitive functions, the Treasure of Bell Island has the power to captivate, motivate, stimulate, and engage all of those who play it.
RESeT aims to restore cognitive and sensorimotor skills to improve quality of life and enhance duty performance following mild traumatic brain injury. RESeT will capitalize on innovations in multi-touch, immersive tabletop computing to increase the efficiency and effectiveness of evaluation and rehabilitation for skill performance. This 18-month project will evolve gold standard paper and automated evaluations to a more sophisticated level, ultimately reducing costs and improving care. It will also produce a robust intervention for remediation of cognitive/sensorimotor skills using the full capacities of the computing surface.
Is a set of tools designed to assist the healthcare professional in the evaluation of their player(s) as they progress through each game’s assessments and interventions. Every player’s progress is sent to Deep Ocean where the activities are aggregated into cognitive and physical domains clinicians can reference online.
Deep Ocean's robust computing capabilities turn formerly subjective observations into objective ones. Observations are easily exportable into clinician’s notes, progress reports or internal documentation. Clinicians can run preformatted or customized reports making tracking hundreds of players easy and routine.
Charting with Deep Ocean is a breeze. Data is exportable into text and spreadsheets making communicating player progress effortless.