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Posted: 3/28/2013 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

 Dr. Michael Heisler monitors patients and provides virtual care Friday in the e-icu at the Avera e-care center. Jay Pickthorn / Argus LeaderAvera Health opened an e-care hub last fall in Sioux Falls as a step toward shrinking the gaps in rural medicine in South Dakota and across the Northern Plains.

The intent is to use electronic services to help rural patients stay closer to home and to boost small-town economies, but officials say it also is creating a model for other systems nationally and beyond.

Avera calls its e-care center “the e-Helm” in deference to money from Leona Helmsley’s fortune that helped start the project. Doctors, nurses and pharmacists working there use two-way video and electronic data transfer to support medical care in 100 cities and towns in six states.  

The article is written by Jon Walker and is in the ArgusLeader.com.  It is a fantastic description of how things can be done with some forethought.. (Source: ArgusLeader.com)

Posted: 9/10/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

 17-year-old girl invents heart exam for cellphonesNBC News is reporting on a 17 year old who has invented a mobile app that can run an EKG. "The problem is that the medical equipment typically used to perform the test is expensive and bulky, making it impractical for people who lack money and access to hospitals."  As soon as we figure out how to work with the FDA, we may see many more practical medical applications for mobile devices. Three cheers to Chatherine Wong!  The full article is here .  What apps have you seen with similar usefulness in the medical field?

Posted: 8/17/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Microsoft Kinect being displayed.)

Researchers at the University of Southampton in London are realizing the potential of the Kinect to help others in the medical field. One of the programs the researchers are developing is a program that will help patients recover from a stroke. The researchers developed an algorithm that allows therapists to track patients' hand and finger movements while they are doing exercises with the Kinect. The program is being designed as a compliment to a ptient's prgram physiotherapy. The goal of this program is to make rehabilitation more accessible to patients, so they may recover from anywhere they are staying. With the help of Roker Manor Research, the researchers are able to make the program so physiotherapists will be able to track their patients.

Also, at the Microsoft Research's UK base in Cambridge, programmers are making a new imaging toll to help surgeons. "Touchless Interaction in Medical imaging" will allow surgeons to manipulate scans and images with hand gestures aimed at a screen. This program has been tested by doctors at both the Addenbrooke's Hospital in Cambridge and at London's St. Tjomas' Hospital to promising reviews. With the success of the imaging technology of the Kinect, there are plans to help neurosurgeons with detailed images of brains that can be manipulated.

Source: www.cnn.com/2012/08/16/tech/innovation/kinect-hack-tech/

Posted: 8/16/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Stroke patient using the Kinect to help with rehab.)

The Microsoft Kinect is a global tool that can be used by researchers the world over. For example, researchers at the Hong Kong Polytechnic University developed software for the Kinect that aims to help individuals who have suffered from a stroke. Dr. Raymond Tong Kai-yu, an associate professor of Biomedical Engineering, led a team of researchers to develop this software after he noticed the potential of the Kinect to help people move again with repetitive motion.

With the "KineLabs", stroke patients lift their hands and move their upper limbs and then the software genereates a report on how well the patients performed the action. There are different actions the stroke patients will be able to perform with the KineLabs. The only thing the patient needs to use the software is a Kinect sensor connected to a PC or a TV demonstrating the eas-of-use of this software. The software can then be easily downloaded from a website and installed. The software has also recently won a silver award at the Hong Kong ICT Awards 2012.

Source: www.vision-systems.com/articles/2012/07/kinect-software-helps-rehabilitate-stroke-victims.html

Posted: 8/15/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Owen Cain using the iPad with his mother and brother.)

In a New York City hospital, Owen Cain is discovering how easy it is to use an iPad. When he first noticed the iPad, he was able to open apps by touching them instinctively, even though he has had trouble with moving a computer mouse. Even tough his parents have tried many devices to help him communicate and discover new things; the iPad was the first device he was able to use on his first try. His mother has also noticed the potential of the iPad as a learning device for Owen.

One of the things the iPad was able to give Owen was independence. He was able to turn pages on the screen while "Alice in Wonderland" by himself, meaning he will be able to learn on his own. Since Owen is suffering from spinal muscular atrophy, his disease is physical, not mental, meaning he is able to have coherent thoughts, but is unable to articulate them. One app that he uses to communicate with those around him is " Proloquo2Go" which is a tex-to-speech app.

Source: www.nytimes.com/2010/10/31/nyregion/31owen.html

Posted: 8/14/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Mobile Music Touch (MMT) being displayed.)

Mobile Music Touch (MMT) is a device developed by Georgia Tech researchers designed to help patients regain motor skills in their hands. The MMT is a samll device that is attached to a glove that connects to a computer, in which a song is programmed to the MMT. When the song is programmed to the MMT, keys in the piano begin to light up and a small vibration is sent to the fingers with the lit up keys. As the patient practices more with the MMT, they are both learning how to play songs on the piano while at the same time, regaining sensation in their hands and fingers.

The MMT was designed with people who are suffering from spinal cord injury (SCI) in mind, but people who want to regain sensation and improve motor skills should be able to use the device as well. In the study, half the participants played the piano for thirty minutes, five days a week with the glove, while the other played without the glove. Those with the glove would also wear it for two hours while it continued to vibrate. When the researchers tested the motor skills at the end of the study, they discovered that those with the gloves tested significantly better, even though those participants had been rehabbing for almost a year.

Source: www.pcworld.com/article/259417/good_vibrations_a_musical_glove_that_improves_motor_skills.html

Posted: 8/13/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Vikings running back Adrian Peterson using the Wii Fit.)

There are times when professional athletes get injured while playing and need extensive rehab so they may get back to the field. Take Vikings running back Adrian Peterson who tore his ACL in December 2011. While he was going through regular rehab, he has also used the Wii Fit and other games designed for rehab to regain his strength.

One of the specially designed video games Peterson uses is a game where he guides an on-screen icon through mazes in one game and dodges balls in another game, and all of this is controlled through a leg press machine. While the machine is strengthening his leg, it can be very painful, so the video game is keeping him focused on another task. This shows that anyone can implement video games to their rehabilitation process, even high-profiled athletes.

Source: www.joystiq.com/2012/08/12/vikings-adrian-peterson-rehabs-using-specially-designed-games/

Posted: 8/10/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Patients at the Life Care Center of the Willows enjoying the Wii.)

Rehabilitation facilities are usually a somber place because there are patients going through very difficult times trying to get better. At the Life Care Center of the Willows in Valparaiso, Indiana, the living room of this rehabilitation facility used to be another quiet place, until a Nintendo Wii was placed there. Now it has become a place that is both fun and part of the patients' rehabilitation process. A lot of the patients are able to play with the Wii because as they are going through their rehab, they are also supplementing it by playing with the Wii.

The person in charge of adding the Wii to this facility is Willows Executive Director Cathy Fulton who has noticed that more patients have become more social and more engaging when playing the Wii with others. The Wii has helped the patients with their balance and movement, and since the payer gets a higher score when they play with more balance and movement, the patients are more encouraged to perform well. With their better moods, they also become more social and this is actually helping with their rehabilitation. Mike Mings who is a patient at the facility states the Wii is both helping him socialize with the others and getting him to stay in shape as musch as it can.

Source: www.nwitimes.com/niche/get-healthy/fitness/article_2bad04b4-313b-53d7-97c0-ac2f7b5d7257.html

Posted: 8/9/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Player using Wii Fit for yoga.)

Most hospitals are using the Wii as a rehabilitation tool because it involves patients moving their arms and bodies for different activities. While most Wii games involve players moving their arms, the "Wii Fit" is another peripheral for the Wii that can also be used as a rehabilitation tool. The Wii Fit Balance Board is a peripheral that allows players to use their body to control the character on the screen by tilting their bodies while standing on the board. Most games use this to utilize an extra form of control, but it can also teach players a variety of exercises.

At the Ohio State University Waxner Medical Center, doctors and researchers asked patients to use the Wii Balance Board to do yoga exercises, and atheletic trainer Tamerah Hunt, Ph. D has used it as an assessment tool. She uses it to determine the extent of damage that concussions have on patients by analyzing lateral sway, anterior sway, and center of gravity. The stances that have been used are the single leg stance, double-leg stance, and tandem stances for their assessments, which can be charted to track pogress. With the Wii Fit, hospitals are able to use a tool that is both effective and is less expensive than most machines.

Source: www.gamerevolution.com/news/video-games-used-for-concussion-rehabilitation-12871

Posted: 8/7/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Child playing with grandparent.)

Video games have had a bad reputtion with the mainstream media as something of a waste of time or something that does not provide anything positive for the player. This description of video games is almost the same thing people were saying about television when it was first introduced to the world. No one really knew what to make of the television because it was so new and no one would even think about the potential it could have. Parents were especially weary of the effects television would have on their children, they believed it was extremely harmful for their children to be watching television. That is, until "Sesame Street" was introduced to the world.

Sesame Street showed the potential of television as a teaching medium for children and adults alike. They knew the interactive element of television would be beneficial for children to learn in a new and exciting way. That is what video games are doing right now. With parents worrying about the effects of video games on their children, researchers are testing the effects of intergenerational gameplay, which is when adults play video games with children. In 2009, the Joan Ganz Cooney Center and the University of Southern California found that kids were more engaged in learning more about technology as they played along. This shows active engagement for both the adult and the child showing that interactive media is benefical for both generations.

In order for intergenrationalgameplay to be effective, the games need to be designed for learning purposes, like Sesame Street was designed for learning purposes. It is not only effective for children to play with adults, when children were playing games with their grandparents, there was more engagement for both generations as well.

(Source: Slate.Com)

Posted: 8/6/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

(Screenshot of Call of Duty: Black Ops)

The biggest complaint made about action games like "Call of Duty" and "The Elder Scrolls" is that they are too violent and may lead to the players becoming more violent. But recent studies have shown that players who play action games may have positive benefits that can improve vision, attention, and cognition. Daphne Bavelier, a professor of brain and cognitive sciences at the University of Rochester, conducted a study that measured the skills of people that play action games and those that do not play any video games at all. When the study was concluded, it showed that those who do not play video games had lower scores than the video game players on tests measuring attention, speed, accuracy, vision, and multitasking.

"Contrast sensibility", which is the ability to see subtle shades of gray, was the type of vision that vieo game players had improved. This type of vision is incredibly useful when people are driving through fog. Smaller type size was also improved when tested with people who do not play video games. Gamers were also able to detect new information at a faster rate making gamers more efficient. Gamers were also able to switch from one task to another ata faster rate making them better multitaskers.

The reason gamers need to improve these skills while playing video games is because there is so much going on in the screen that the gamers need to constantly be thinking. Not only are they paying attention to what is happening on the screen, they are also trying to complete the goal of the game, whatever it may be. With so many complexitities happening all at one time, it is no wonder that gamers need to improve their cognitive abilitites to play these types of action games.

Source: www.npr.org/2010/12/20/132077565/video-games-boost-brain-power-multitasking-skills

Posted: 8/2/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Player collecting gems on Kinect.)

At the University of Southern California's Institute for Creative Technologies (ICT), researcher Belinda Lange and her team are trying to help those in physical therapy by developing a game that will get patients moving again. Before they began to develop a new game, they wanted to use existing games as rehab games, but quickly found out that those existing games were either too dificult or they did not have enough data to prove those games will help patients. So instead of conducting new research, they decided to build their own game that would use the motion capture technology of the Wii and the Kinect.

One of the games made by the research team was for the Kinect, where players would reach out and try to grab jewels from a cave. With different settings, players will always be reaching out trying to grab different things. The game can be personalized for a specific type of movement disorder, meaning if the patient has a difficult time moving a certain part of the body, the game focuses on improving that part of the body. Therapists will also be able to repkay the motion of each playthrough, making progress of the patient very clear to the clinician.

With a contract from the U.S. Military, the USC Institute for Creative Technologies is making interactive technology not only for therapy, but also for education and training. With more focus from different companies wanting to improve themselves through technology, there will be a boost for video games in different fields other than entertainment.

Source: blogs.laweekly.com/arts/2012/02/video_games_usc_therapy.php

Posted: 8/1/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Characters from the game SPARX.)

Most adolescents play video games in order to explore a new world and become engulfed in adventures. While some people view playing video games as a way to become isolated from the world, it is now being used as a way to treat adolescent depression. Project leader Sally Merry, a child and adolescent psychiatrist at Auckland University in New Zealand, hopes that her team's game "SPARX" will help teenagers cope with depression through cognitive behavioral therapy (CBT). The team also hopes that the game can be used as an alternative form of treatment rather than go through traditional counseling, which at times can be intimidating for adolescents especially since most adolescents do not actively seek counseling.

In the game, players create an avatar and explore a fantasy setting fighting monsters that represent negative thoughts with magic and combat. The game has seven levels that can take 30-40 minutes to complete, which is usually the standard time of a routine counseling session, but players can complete each stage at their own pace giving them more control over their own treatment. There is also an in-game mentor who helps the player throughout the game with hints on how to complete each level and also teach the player useful skills they can use, such as anger management, conflict resolution, and breathing relaxation exercises. As the player completes each level, the game world becomes brighter and more cheerful emulating how the player should be feeling as well.

Games have the power to raise a person's self-esteem by completing in-game tasks, and with this new found self-esteem, there is a feeling of accomplishment that the player can achieve. With this game, there is a chance the player will be able to feel better about themselves, even when they turn off the system.

Source: www.dailymail.co.uk/sciencetech/article-2181640/Meet-new-wizard-therapists-New-Zealand-trials-video-game-uses-role-playing-games-try-beat-depression.html

Posted: 7/31/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Soldiers enjoying video games.)

Through a report by HealthcareIT News, Kinetic Muscles, Inc. has received funding from the Department of Defense to begin "Phase II" of their study on whether video games will be able to help patients that are suffering from traumatic brain injury (TBI). Many of those that are in brain inury rehabilitation have been using video games to help patients with motor skills, improve their balance and coordination, and help with other cognitive ailitites that the patients may have suffered through their brain injury. The results from Kinetic Muscles' "Phase I" studies did show that the patients who were playing with the "Hand Mentor", which helps hand dexterity, had improvements with dexerity, memory, cognititve abilities, memory, and thought processing.

The article states that gaming is a positive way for soldiers to be stimulated, and since most of the soldiers grew up playing, video games, it is easy for them to be engaged in this type of therapy. The reason the Department of Defense is funding this research is because TBI is a growing concern for the military, so they feel that treatment and rehabilitation should be improved for their soldiers. Most soldiers can't afford a stay at a hospital or a visit to a clinic, so the promise of a video game being able to help with rehabilitation will be a relief for many. Video games will also be able to change the attitudes toward brain injury rehab as something that can be both fun and engaging.

Source: www.traumaticbraininjury.net/video-game-based-therapy-may-help-treat-tbi/

Posted: 7/31/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(An Akili game.)

One of the goals for video games in the health industry is to be labeled as a treatment for the diseases they were designed for, but Food and Drug Adminstration (FDA) approval has always been the main obstacle in this goal's achievement. That is why two companies, Akili Interavtive Labs Inc. of Boston and Brain Plasticity Inc. of San Francisco, are doing everything in their power to receive recognition from the FDA for their games that were designed to treat ADHD. The two companies are conducting research suggesting that action games can sharpen players' ability to conentrate and may have other health benefits. If research does go well, video games will be able to be prescribed to patients instead of medications that may have troublesome side effects.

Although these companies are optimistic, there is still a long way to go because the FDA has never approved of video games as a prescription. As medication costs continue to rise, people would like an alternative to their treatments and that is why these companies are campaigning so strongly for their games. Akili co-founder Eddie Martucci suggests that people want an alternative to drugs and that is what their games will become, another choice in treatment options. With research that has already been conducted, it has been proven that video games have the ability to strengthen concentration in the players. As more research is done, these companies will be able to make games that are designed to specifically help people with certain diseases, giving people a different choice in their treatment plan.

Source: online.wsj.com/article/SB10000872396390444130304577558840153698520.html

Posted: 7/30/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 iPad Helping Patients Engage in Therapy

(Nursing home residents receiving an iPad.)

Nursing homes and senior centers are always trying to get their residents to participate in doing different activities so they can stay healthy and alert. Sometimes residents do not feel inspired enough to do any activitites so they tend to stay lethargic and not get anything done. That is why more physical therapists and occupational therapists are turning to the iPad to help motivate nursing home residents to try new therapeutic treatments.

At the Liberty Commons of Columbus County, physical and occupational therapists have integrated the iPad to engage patients in therapeutic activities that are tailored to the residents' specific need of care. With the iPad, occupational therapists can help the patient reach a new level of independence by completing activites on the iPad. The ways that the iPad have helped patients is by having them focusing on improving endurance, dynamic standing tolerance, functional reach, communication, visual perception, motor cordination, and strength. With the iPad, nursing home residents will have more motivation to stay healthy  and active while at the same time, gain a new sense of independence.

Source: www.libertyhealthcareandrehab.com/lccolumbus/2011/12/22/new-trend-in-therapy-the-ipad/

Posted: 7/30/2012 - 1 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

 

(Nike+ Kinect)

When Nike introduced its "Nike+" technology, it was designed to help people exercise anywhere and everywhere. People would have a pedometer in their shoe and it would be able to track how far a person has ran or how many calories a person has burned. Even though this new technology was tracking people as they exercised, there was no centralized routine that people needed to follow. Nike and Microsoft are aiming to change that with "Nike+ Kinect".

Nike+ Kinect is being described as having the same personalized exercise regime provided for Nike athletes in a person's home. Instead of just tracking people's footsteps, the Kinect tracks the entire body so there will always be constant feed-back as a person is doing the exercise. The points that the people will be able to gain are "NikeFuel" pints, which are the same points that people gain when they exercise with the Nike "FuelBand", so tracking progress will be easily available. Nike+ Kinect will also be able to build a training program for the person based on the person's preferences meaning everyone may have a different experience with this game.

The tracking capabilitites of the Kinect will notice people who have problems moving and therefore have the possibilities of correcting. If people pplay with the Kinect on a regular basis, they will be able to improve their bodies with daily exercises.

Source: www.nike.com/plus/products/kinect/

Posted: 7/18/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Newsletter

July has been a fantastic month for video games in the rehab space. First Sheryl Flynn's Blue Marble Game Co (disclosure: major funders to Games 4 Rehab) launched Treasure of Bell Island.


The Journal 

Hello Games4Rehab

July has been a fantastic month for video games in the rehab space.  First Sheryl Flynn's Blue Marble Game Co (disclosure:  major funders to Games 4 Rehab) launched Treasure of Bell Island.  Treasure of Bell Island challenges cognitive skills often impaired in individuals with post-concussion syndrome. Players can exercise their cognitive skills in the comfort of their own home while simultaneously allowing their therapist to monitor their progress from an Internet enabled browser.  That is right, it provides a cognitive challenge for the player and provides useful data to clinician.  Those that are interested in participating in their Beta, please contact BDBlueMarble or go directly to their Beta sign-up link.  The Beta is free but to play the game you will need an Android Tablet.

Additionally Jintronix is in the news by winning the grand prize at Montreal's International Startup Festival with their Kinect-based rehab program.  The goal of Jinotronix was to use the Kinect to make games for rehab patients to make their physical therapy more fun and affordable. Since it uses Kinect, their rehab no longer has to be confined to just the rehab center, it can also be done from the comfort of the patient's home.  It doesn't appear that they are doing any demos or Betas.  If anyone has more information on their products please Blog about it on Games4Rehab.

It is great to see so much activity in this space as no one company is going to be able to create all the games necessary to cover the entire rehabilitation space.

Games 4 Rehab is super excited to announce our first ever Games 4 Rehab seminar August  24th and 25th in Los Angeles California USA.  For those of you who cannot make it physically, no worries.  We intend to live stream as much as we can from each track.  We will make the presentations available to all Games 4 Rehab members.

At the moment we intend to have several tracks: game designer, game programmer, game artists, technical writing, game researcher/clinician and business development.  If any of you fit in that category and would like to present please hit Chris Ashford up directly - http://games4rehab.com/Games4Rehab/ (you will need to be logged into to access this profile)   We want people to review games, we want to learn about research being done and we want to hear from end users.  How do these games fit in to your day?

Underwriters: the company making all this happen is Blue Marble Game Co.  We will be using their office space so big thanks to Sheryl Flynn Ph.D. and her crew for making that happen.  Also a big thanks to Ed Kasanders president of Exergame Fitness & Motion Fitness for his support and encouragement.  

Recently many of you have contacted me about advertising, we finally have a mechanism for that.  Getting involved with this event will help on that end. If you represent a company that would like to help underwrite or  display your products at the event, connect with Chris Ashford here. 

Stay tuned for more info!

Games4Rehab

Blue Marble's RESeT
BLOG - 18 July 
We are super excited to announce our first ever Games 4 Rehab seminar August  24th and 25th in Los Angeles California USA.  For those of you who cannot make it physically, no worries.  We intend to live stream as much as we can from each track.  We will make the presentations available to all Games 4 Rehab members. 
Blue Marble Game Co's RESeT
Featured Video
RESET aims to restore cognitive and sensorimotor skills to improve quality of life and enhance duty performance following mild traumatic brain injury. RESET will capitalize on innovations in multi-touch, immersive tabletop computing to increase the efficiency and effectiveness of evaluation and rehabilitation for skill performance.
Jintronix
Featured Company - 16 July 
As a finalist for Microsoft's TechStars-based Kinect Accelerator program, company Jinotronix has made a large step in helping rehab patients by winning the grand prize at Montreal's International Startup Festival with their Kinect-based rehab program. 


     
 
Posted: 7/18/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

Playing the GameGames 4 Rehab Seminar 

We are super excited to announce our first ever Games 4 Rehab seminar August  24th and 25th in Los Angeles California USA.  For those of you who cannot make it physically, no worries.  We intend to live stream as much as we can from each track.  We will make the presentations available to all Games 4 Rehab members. 

At the moment we intend to have several tracks: game designer, game programmer, game artists, technical writing, game researcher/clinician and business development.  If any of you fit in that category and would like to present please hit me (Chris Ashford)  up directly - http://games4rehab.org/Games4Rehab/  We want people to review games, we want to learn about research being done and we want to hear from end users.  How do these games fit in to your day?

Underwriters: the company making all this happen is Blue Marble Game Co.  We will be using their office space so big thanks to Sheryl Flynn Ph.D. and her crew for making that happen.  Also a big thanks to Ed Kasanders president of Exergame Fitness & Motion Fitness for his support and encouragement.  

Recently many of you have contacted me about advertising, we finally have a mechanism for that.  Getting involved with this event will help on that end. If you represent a company that would like to help underwrite or  display your products at the event, connect with me here. 

Stay tuned for more info!

Here is a link to the event - Games 4 Rehab 2012

Getting the world to play 

Posted: 3/23/2012 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: In the News

(Photo Source: New York Times Stephanie Sinclair)

There is a great New York Times article on how one US Army soldier with TBI and PTS as learned to find the positive elements of his new life.  One area he has learned to address is organization.  Part of the article details his organization strategy which is something we at Blue Marble are interested in.  Post-IT notes, small notebooks and a calendar are essential items for those with short-term memory challenges.  Are any of you using electronic devices to help you through issues associated with TBI?

Blue Marble's Treasure of Bell Island encourages players to use a similar strategy to successfully complete the game. At the end of the intervention, hopefully players can take the skill learned in TBI and use them in their daily lives.  Treasure of Bell Island is due to realeas in Summer of 2012.  You can read more on the project here.

While it is a long article it is definetly a good read and if you are unfamiliar with the TBI/PTS process, it is an eye opener.

Read the full article here - www.nytimes.com/2012/03/25/magazine/post-traumatic-stresss-surprisingly-positive-flip-side.html



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