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Posted: 6/15/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Conference News

Sheryl Flynn, Kevin and Belinda LangeToday was full of non-stop demos, conversation, and trying out new innovative and emerging technologies that have great potential as rehab interfaces. 

Today we spoke with Brian from "Life Inside the Box", John and Lewey from XBox (Kinect)  , Al from Beamz (a really cool piece of technology that has great rehab potential), Lois from CTA Digital who has some really cool interfaces that we hope to use in rehab settings, Mark from Economy Corp, Simon Peter from New Zeland who is inspired to make his game "Rehab Friendly".

Just before the day ended, we had a great chat with Ryan from ForceTek- and you guys must check out his cool exo-skeleton game controller, it is really neat!

Tomorrow: E3 Network Party

Posted: 6/3/2010 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

How easy is that- Boston College students developed a simple head tracking system that can be used to perform functions that a mouse typically performs.  I wonder....do you think we could build a few games with this device? 

It seems our community is talented enough to build a few easy to play PC based games that challenge sitting balance while sitting at your computer (the object of the game could be either to move your head over your body while maintaining balance or to sit on a therapeutic ball and move your body while keeping your head really still). 

Watch their promotional video here.

Another idea for building games with this device is a game that improves neck range of motion or a game that helps to train up impaired Vistibular Occular Reflexes.  I wonder if we could make a relaxation game with it too.  Maybe we could create a few relaxing movements that the desk jockey must perform such as shoulder shrugs or deep breathing or shoulder rolls all while using the camera mouse. 

Since the camera mouse seems to be only a one way street (i.e. it is tracking a persons head movement but video is not being used) we need to get creative about how to make the games fun.  What do you all think?  Any taker?  Lets get together and see if we can make this happen.  From the looks of their website, it seems there are a few games that have already been developed...I wonder if we can learn from those games and build new ones too!

Check out their Website