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Posted: 5/25/2011 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

Attractors is a simple puzzle game developed by The Game Kitchen with AccessAble Games as accessibility advisor. The game have a special accessibility options: no time limit, ability to restart a level at any time, change game speed, one switch mode, microphone control mode, high contrast ...

You can play for free at: http://www.thegamekitchen.com/attractor/
Also, you can download it for place on our own web site.

 

 

Iredia, Atram's Secret



Iredia, Atram's Secret is a videogame developed by CEIEC ( Experimental Centre of Knowledge Innovation ) of Francisco de Vitoria University in collaboration with The Game Kitchen and Accessible Games to raise awareness in society, especially on children, on the reality of the world of functional diversity hearing. The game is currently available for Xbox 360 and PC.

Has four levels plus an introduction, each of the levels taught some aspect of the Hearing, the different types of sounds and the audiogram, the devices to help deaf and hearing sign language as an alternative and complement oral language.

 

 

AccessAble Games sponsors and participates in "Video Game Conference on Translation and Virtual Worlds and Accessiblity"


I International Conference on Video Game and Virtual Worlds Translation and Accessibility to be held in Barcelona on 2 and 3 December 2010 has published the agenda of the conference.

Two full days of talks with the participation of several countries professionals.

 

 

My Green City, an accessible and ecological video game


My Green City is a game developed by The Game Kitchen, who has enjoyed the cooperation of Accessible Games to get a special design and accessibility options such a on button control mode high contrast, game speed settings...

The game is based on Star Salmah's universe, you can play for free on the web: www.salmahstar.com (by clicking on an icon on the bottom of the page.)

 

 

Switch Glove


In Accessible Games we also work to create new solutions to make video games more accessible, either working with game developers and creating new accommodations for players, as is the case presented here.

This is a glove with two small mesh, each in a finger, when you do contact equivalent to pressing a button. This glove is just one example of what can be done, because the mesh can be placed where you want, according to user needs.
Posted: 5/25/2011 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Video Games

Promotional Games

Promote your product from the best: making the audience have fun! Can you imagine your future customers spellbound for hours with your ad?

Educational Video Games

Video games are the ultimate learning tool, an efficient way of transmitting knowledge, and even to train certain skills.

Social Games

Maximize the dissemination of its message by taking advantage of social networks, through a video game. "Thousands of players at the same time? No problem for our infrastructure based on "the cloud."

Any platform

We work with all platforms so you can better reach their audience. Whether web, mobile and video game consoles, get it from reaching your goals.

Iredia, Atram's Secret is a videogame developed by CEIEC ( Experimental Centre of Knowledge Innovation ) of Francisco de Vitoria University in collaboration with The Game Kitchen and Accessible Games to raise awareness in society, especially on children, on the reality of the world of functional diversity hearing. The game is currently available for Xbox 360 and PC.

 

Site in Spanish

Site in English

 

Posted: 5/10/2011 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]

The 7th Annual Games for Health Conference in Boston, MA is May 17-19, now just over one week away!

Over three days we have scheduled over 100 talks covering a complete gamut of opportunities for videogames and videogame technologies in health and healthcare.

Registration fees will be rising soon. Register today and receive 10% off the current ticket price using the discount code BOST11.

To see schedules and register visit: http://bit.ly/gfh2011



FREE PASS OFFER
To see if you qualify for our free pass for sensor-based developers and researchers visit: http://bit.ly/mLR3De

CONFERENCE HIGHLIGHTS
Three days featuring 120+ speakers and over 80 talks, two networking receptions, contests, group activities, and more.

Day 1 Keynote
Positive Psychology -> Positive Computing -> Positive Videogames
Dr. Martin Seligman, The Positive Psychology Center, University of Pennsylvania
Day 2 Keynote
"The Last Mile Doesn't Have to be the Hardest: Solving Problems Between Games and Health"
Dr. Roni Zeiger, Google
Featured Talk
"Gaming Your Way to a Healthier Lifestyle" by Shellie Pfohl, Executive Director, The President's Council on Fitness, Sports and Nutrition
A games for health briefing by the Centers for Disease Control (CDC)
A panel on gamification ideas applied to various issues in health, including exercise, and healthy living
GameShare - A special project and presentation developed with Ben Heckendorn of BenHeck.com
To see the latest scheduled sessions please visit:
http://www.gamesforhealth.org/index.php/conferences/gfh-2011/sched201-block/

For up-to-date conference information please visit:
http://www.gamesforhealth.org/index.php/conferences/gfh-2011/

GAMES FOR HEALTH FEATURES THREE DAYS OF EVENTS...

May 17: Pre-conference Events & Workshops

May 18-19: 7th Annual Games for Health Conference

Multiple tracks of great content including...


  • Open Content Tracks
  • Exergaming & Active Gaming
  • Cognitive & Emotional Health
  • Sensorimotor Rehab
  • Nutrition & Games
  • Social Games & Virtual Worlds
  • Sensor Games for Health

The 7th Annual Games for Health Conference is just over two weeks away.



Registration fees will be rising soon. Register today and receive 10% off the current ticket price using the discount code BOS11.



To see schedules and register visit: http://bit.ly/gfh2011



ABOUT GAMES FOR HEALTH

Founded in 2004, the Games for Health Project supports community, knowledge, and

business development efforts

to use cutting-edge games and game technologies to improve health and health care. The Pioneer Portfolio of the

Robert Wood Johnson Foundation

is the lead conference sponsor and a major supporter of the Games for Health Project. To date, the project has brought together researchers, medical professionals, and

game developers

to share information about the impact games and game technologies can have on health, health care, and policy.



A major effort of the Games for Health Project is the annual Games for Health Conference. Over three days, more than 400 attendees will participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change,

biofeedback

, rehab, epidemiology, training, cognitive health, nutrition, and health education. The Games for Health Project is produced by the

Serious Games

Initiative, a

Woodrow Wilson International Center for Scholars

effort that applies cutting-edge games and game technologies to a range of public and private policy, leadership, and management issues.